Confidential · For Varsity Partnership Discussion

SLAY.

The AI infrastructure layer for competitive cheerleading

Built by someone who spent a decade inside the sport — and a decade inside technology — before writing a single line of code.

The Founder

I didn't discover this from the outside. I lived it.

About ten years ago, I became fascinated by how technology and social platforms shape human behavior. What started as curiosity turned into a decade-long self-education in startups, product thinking, no-code development, AI, and market dynamics.

Simultaneously, I was building a volunteer cheer program in Franklin Lakes. It grew roughly 400% and eventually reached over 85% of eligible athletes in the community — entirely through trust, word of mouth, and community building.

I wasn't selling a product. I was creating an experience people wanted to belong to.

"Living inside that ecosystem every day is what allowed me to recognize something others had missed: cheerleading is a massive industry still operating on instinct, shorthand, and fragmented workflows."

400%
Program growth
85%+
Eligible athletes reached

That intersection — deep domain immersion plus technical fluency — is the origin of Slay. It's not a product I stumbled into. It's the convergence of everything I've spent a decade building.

The Problem

Choreography is gatekept by money.

Top all-star gyms spend $5,000–$15,000 per season on private choreographers. School programs and small gyms are left to figure it out alone — and it shows in their scores.

$10K+
Avg. Choreographer Cost
Per routine, per season
4M+
Competitive Cheerleaders
In the US alone
~80%
Teams Without Access
To elite-level choreography coaching

"I've seen talented teams place mid-pack simply because they couldn't afford a choreographer who understood Level 5 execution. The gap isn't athletic ability — it's access."

The Solution

SLAY is the Canva moment for cheer.

Just like Canva democratized design — letting anyone create professional graphics — SLAY gives every coach access to championship-caliber choreography in minutes, not months.

AI-Generated 8-Count Sheets
Full choreography with formation maps, segment breakdowns, and athlete-specific assignments. Generated in under 3 minutes.
Athlete Roster Intelligence
Every athlete's skills, positions, tumbling levels, and limitations are loaded into the AI — so routines are built for your actual squad.
Virtual Coach & Judges' Feedback Analysis
Upload practice videos for AI critique. Upload score sheets for AI-powered improvement plans.
Competition-Specific Rulesets
Each routine is generated within the rules and skill boundaries of the competition level — no illegal skills, no rule violations.
Market Opportunity

A billion-dollar sport with no software.

Competitive cheerleading is a massive and growing industry. Yet coaches still use Google Docs, paper sheets, and phone calls to choreographers. There is no dominant software platform — that gap is the opportunity.

4M+
Competitive Cheerleaders
US market
30K+
Competitive Teams
All-star + school
$20
Target Coach Price
Per team
$720M
Addressable Revenue
At full penetration
All-Star Gyms
~5,000 gyms across the US. Invest in elite results. High LTV customers.
High School Programs
~25,000 school programs. Budget-constrained but volume is massive.
International Expansion
Cheerleading is growing globally — Canada, UK, Australia, Japan are active markets.
The Founder

I didn't find this gap. I lived inside it.

Slay isn't a startup idea from a pitch competition. It's the product of two parallel decades that unexpectedly collided.

A decade in technology

For ten years I self-educated in startups, product thinking, no-code development, AI, and market dynamics. My earlier ventures didn't scale the way I hoped — but they gave me something more valuable: pattern recognition. I trained myself to identify industries that are large, fragmented, emotionally important, and operating without real infrastructure.

A decade inside cheer

Simultaneously, I built a volunteer cheer program in Franklin Lakes that grew ~400% — eventually reaching over 85% of eligible athletes in the community. That growth came entirely through trust, word of mouth, and community building. Not selling a product — creating an experience people wanted to belong to.

"Living inside that ecosystem every day is what allowed me to recognize something others had missed."

Cheerleading is a massive industry still operating on instinct, shorthand, and fragmented workflows. That intersection — deep domain immersion plus technical fluency — is what ultimately led to Slay.

400%
Program growth as volunteer coach
85%+
Eligible athletes participating
The Partnership

Why Varsity + SLAY is the winning combination.

Varsity owns the sport's trust, relationships, and data. SLAY has the technology. Together, we can build the defining platform of competitive cheerleading.

What Varsity Brings
Championship Data
Varsity TV holds thousands of winning routines — the gold-standard training dataset for cheer AI.
Distribution
Direct relationships with 30,000+ teams across every level and region.
Brand Authority
Varsity's name on SLAY = instant trust from coaches, parents, and athletes.
Event Infrastructure
NCA, UCA, and other properties as embedded touchpoints for coach adoption.
What SLAY Brings
AI Choreography Engine
A working product that generates competition-ready 8-count routines in under 3 minutes.
Coaching Intelligence
Virtual coach, judges' feedback analysis, and athlete management — all in one platform.
Tech Infrastructure
Modern SaaS platform built for scale, mobile-first, and ready for rapid iteration.
Community Layer
Inspiration feed, weekly challenges, and social engagement built in from day one.

The result: AI trained on the best routines in the world, distributed to every team in the sport.

That is a moat neither of us can build alone.

Partnership Models

Three ways we go to market together.

01
Data Partnership

Varsity licenses curated 8-count data from Varsity TV to train SLAY's AI. SLAY becomes the most accurate cheer choreography AI ever built.

Low lift, high impact
02
White-Label Product

"Varsity Choreography AI, powered by SLAY" — offered to all member gyms and event registrants as a value-add. Varsity owns the relationship, SLAY powers the backend.

Highest revenue potential
03
Strategic Investment

Varsity takes an equity stake in SLAY with right of first refusal on acquisition. Alignment of incentives, with Varsity guiding product direction.

Deepest alignment
The Vision

SLAY becomes the Hudl of cheerleading.

Hudl didn't just make film review easier — it became the operating system for football programs at every level. SLAY is positioned to do the same for competitive cheer.

Phase 1 — Now
Beachhead

Small gyms and school programs with the most pain — no choreography budget, desperate for help. These users spread word-of-mouth fast.

Phase 2 — 12 Months
Mid-Market

Mid-tier all-star gyms use SLAY as a drafting tool. Coaches spend 70% less time on choreography and more time on execution.

Phase 3 — Varsity Partnership
Industry Standard

Varsity partnership makes SLAY the default tool at every registered competition. Like Hudl sideline integration.

I'm looking for a partner who can help accelerate what's already been proven.

The product is live. Generate a real routine right now.

The Ask

Let's build the future of cheer together.

Varsity has the data, the trust, and the distribution. I have the technology and the deepest domain knowledge in the room. This isn't a product that competes with Varsity — it's the infrastructure layer inside it.

Data Access
Varsity TV curated 8-count dataset to train the AI
Pilot Program
Co-run a beta with 100 registered Varsity teams
Thought Partnership
Varsity guides product roadmap for competition compliance

© 2026 SLAY. Confidential & Proprietary.